|Modes|| Single player|
|Platforms|| Game Boy Color |
WWF Attitude is a professional wrestling video game released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released on the Sega Dreamcast. Named after the slogan of WWF's marketing campaign at that time, the game's tagline is "Get it!".
The game is the sequel to Acclaim's WWF War Zone and is also the last WWF game to be published by Acclaim. Acclaim followed Attitude with two games based on Extreme Championship Wrestling: ECW Hardcore Revolution and ECW Anarchy Rulz.
Features added include a Pay-Per-View mode, which allows players to set up their own wrestling event - a series of matches, the name of the event and an arena.
Perhaps the game's most intriguing feature was its customizable arena option, where a player was given full freedom to edit the color of lights, color of the ring ropes, color of the turnbuckles, logo on the side of the ring, and more. This innovative feature has not been enjoyed since Attitude.
Create-A-Wrestler mode is back from the first title and also includes the ability to customize individual moves for each created wrestler. Though not playable in the game, The Hardy Boyz did the motion capture for the moves. Original superstar music was also added, as well as superstar nicknames that the commentators would announce and accompanying crowd chants for each name.
Full WWF superstar entrances were also added, including voice overs from certain superstars during the entrance. For example, Triple H does his Michael Buffer entrances. The voice overs were dubbed over the music tracks. The game features an option to omit the bad language uttered by wrestlers during matches and entrances or bleep out the language. The option is toggled under the somewhat confusing labels of "teen" or "everyone." There were no ring announcer voices though. The game featured commentary from Jerry "The King" Lawler and Shane McMahon, who had recently taken a role as an announcer on Sunday Night HEAT. McMahon takes the place of Jim Ross from the first game, who had recently been off WWF TV during his bout with Bell's Palsy.
Instead of the commentators talking about each of the wrestlers before the match, each wrestler has a set of pre-match taunts, including the created wrestler nicknames.
Gameplay from WWF War Zone was for the most part retained. However, each wrestler had a set of "common moves" added that could be done by grappling and pressing a single button, including a hammer lock and a full nelson. Also added were a set of double-team moves for tag team matches, including a wish bone leg-splitter and a double-team powerbomb.
The previous edition's "Challenge Mode" was replaced by a Career mode which allowed a player to wrestle as a WWF star - first wrestling house shows and then working their way up to RAW and pay-per-view events, eventually getting title shots. Exhibition mode now allowed players to select specific opponents. New match types were also added.
The health bar from War Zone was slightly tweaked but the sequel retained most of the feel of the previous game, including innovative features such as "playing to the crowd", and attempting to get an advantage through fan support (thus increasing attack damage). Ways to turn the crowd against you were to repeatedly perform, or attempt to perform the same move, or to leave the ring. One interesting quirk about the health system was that once you worked your opponent into "the red", you could do your finishing move whenever you want, (as opposed to working your "spirit" into a "special" mode). If your opponent was so badly beaten that their health was deep into the dark red, (or even completely gone), you could perform your finishing move, pick them up, and as they stand "stunned", perform your finisher again, at your leisure, within a reasonable amount of time before they "wake up." Using this strategy you could mercilessly obliterate your beaten opponent with your strongest move into infinity (if they are in this state, they will always be pinned for a 3 count. This tactic could be seen as offensive or insulting to a human opponent as it is the equivalent of "running up the score" in a game of football, where the victor of the contest has already been clearly determined).
Blood could also be turned on or off. If turned on, wrestlers would rather humorously develop large red streaks and stains on any body part which has been damaged.
Throughout the course of a match, every player can attain 2 special moves. The first is the signature move, which is activated when your opponent's health is drained to the yellow. The second as mentioned prior, is the finisher when your opponent's health bar has been drained to the red. Playing as Steve Austin for instance, his yellow-activated signature move is the Lou Thesz Press (or as the game calls it, "tackle with punches"), and his red-activated finishing maneuver is the Stone Cold Stunner. Unlike other wrestling games, finishing moves can be performed without the premise of a grapple.
Furthermore, every move in the game has a damage rating. Moves such as, but not limited to, The Pedigree, Stone Cold Stunner, Tombstone, The Rock Bottom, Mandible Claw, Sharpshooter, Impaler, Ankle Lock, Curtain Call, and Dominator all share the games highest damage rating of 9. Moves such as the Piledriver, Chokeslam, Fame-asser, and People's Elbow, garner an 8. (note that there are 2 Rock Bottoms, a stand ready version with damage 9, and a grapple version with damage 8)
Two other moves of interest that everyone can use are the moveable scoop slam and the movable belly to back suplex toss. They are "movable" because a player can actually walk around the ring with their opponent before completing the move, or, walk to the rope, and toss them over the top to the floor. These moves are designed mostly for Royal Rumble contests, though they are unique in their own right for their own sake, albeit awkward to look at. The ability of the player to dictate the exact timing and execution of a move has only been recently brought back in WWE SmackDown! vs. Raw 2007.
- Al Snow
- Billy Gunn
- Bradshaw of The Acolytes
- "Too Sexy" Brian Christopher
- D'Lo Brown
- "Dr. Death" Steve Williams
- Faarooq of The Acolytes
- Mosh of The Headbangers
- Thrasher of The Headbangers
- Jeff Jarrett
- Mark Henry
- Owen Hart
- Road Dogg
- Steve Blackman
- "Stone Cold" Steve Austin
- The Big Boss Man
- The Godfather
- The Rock
- The Undertaker
- Triple H
- Val Venis
- Lawler's normal ring entrance features him ridiculing members of the audience.
- Kurrgan is featured as the only member of the Oddities wrestling stable in the game. It is likely that Kurrgan had been put in the game in early development, before the Oddities gimmick started, and he was updated to go along with the gimmick change.
- Slaughter is a heel and is featured as a suit-wearing member of the Corporation.
- Michaels was not wrestling at the time the game was released.
- Game tester "Jello" Jeff Robinson returns from the original game.
- Al Snow's mannequin is included, and only has hands and feet, but no body. His voice is a cartoony voice provided by Al Snow.
Additionally, early previews of the game spoke of fictional jobbers that you would face early on in the career mode. For unknown reasons, they were removed from the game. However, their voices, ring attire, and theme songs remain in the Create-a-Wrestler mode:
- Fat Boy
- Mad Dog
- Mistress Pain
- Mr. Showtime
- The Diva
- The Guvna
- The Professor
WWF Attitude was originally going to be the first wrestling game that allowed you to fight backstage. This feature was taken out for unknown reasons, and WCW Mayhem became the first wrestling game to include the feature.
After the untimely death of Owen Hart, before releasing the game, Acclaim inserted a memorial screen dedicated to Hart that is seen at the beginning of the game. This is removed from the Dreamcast version, however, it would take too much memory, making the game slow.